Collectibles

Well Dweller Time Trials: All 10 Locations and Their Rewards

Every Well Dweller time trial with its area, route directions, target time where published, and the collectible its door hides.

Well Dweller map screen showing region colours and trial markers
Screenshot from NeatPick (https://www.youtube.com/watch?v=VUaqpDRK-n0) @ 9:12:29

Time trials are the part of Well Dweller that most looks optional and is not. Each one is entered from a large bird statue, and clearing it opens a door in the same room - a door that holds a Trinket, Trinket Slot, Spirit or Workshop Token. Once a collectible is behind a trial door, no other route opens it, so a skipped trial leaves a counter permanently short until you come back and beat it.

That is the mechanism behind most "why is my counter stuck" situations in the endgame.

How time trials work

  • Enter from a large bird statue placed in the world.
  • The trial is a platforming route against the clock. You can restart at any time, failing costs nothing, and the game records your best time.
  • Assist settings can add time to trials - the release build exposes extra-time options that add roughly 1 to 30 seconds, so a trial you cannot beat is a setting away from being beatable.
  • Clearing the trial unlocks the door in the same room as the entrance.
  • No source we use documents an alternative way to open any trial door. Late abilities such as Soar make trials easier to traverse but are not a documented bypass.

All 10 time trials

#AreaRewardTarget timeAbilities used insideHow to find it
1Night GardenTrinket SlotNot publishedSlingshot + Climb - bounce off the planted matchstick, dodge-slide past spikes, keep your speedLower Night Garden, in the platforming-challenge section
2Desiccated CastleTrinket Slot20.5 sSlingshot + wall climbingReach the deathmatch/cauldron room, clear it, then continue left past enemies
3Midnight DrenchSpiritNot publishedClimb + Hover - an upward race with wall jumps and bubble bouncesDark-blue region; the statue is marked on the Gamer Social Club guide's map for this trial
4Hunter's CabinSpirit25.5 sClimb + Hover + Slingshot - left-to-right running with vertical sectionsFrom the Hunter's Cabin tent: go right, drop off the end, continue right and take the lift up. Work the upper route with Hover and Slingshot, slide through the narrow passage, hover past the pink spikes, use Slingshot + Hover to reach the Workshop Token, then go up the far side and climb to the top platform
5Autumn ForestSpirit10.7 sHover + Climb - collapsing platforms and rotating spike ballsFollow the upward route to the hanging chained platforms and continue along them
6The DocksTrinket SlotNot publishedNone - a top-to-bottom controlled fall: learn the route, fall fast, use the slideFrom the second Docks tent: go left onto the upper platforms, on to the cauldron/deathmatch room, clear it, keep left and Slingshot upward, then right through the pink-spike passage. Collect Nails with Twine, hit the lever, keep ascending and cross the hanging chained platforms
7The BogSpirit14.2 sNone - running, jumping and slidingGo left to Ilda and the hostile bees, scare them off, then continue left
8The Dollmaker's HouseWorkshop TokenNot publishedNone - a fast "up and over" course built on bubblesPale-pink region; statue marked on the guide's map
9Graven ValleyTrinket Slot19.5 sSlingshotJump over the second platform and Slingshot your way to the top
10The DrainsFish Hook trinket20.0 sWall climbing + SlingshotFrom the entrance go straight, Slingshot across, clear the enemies, then climb up

Six target times are published and the rest are not, so we publish the six rather than estimate the others. Ability requirements come from the same guide that documents the courses; where the guide marks the statue on a map but no written route exists, we say so instead of inventing directions.

Why they matter for completion

Every trial door holds something a completion counter checks:

Reward typeTrials
Trinket SlotsNight Garden, Desiccated Castle, The Docks, Graven Valley
SpiritsMidnight Drench, Hunter's Cabin, Autumn Forest, The Bog
Workshop TokenThe Dollmaker's House
TrinketThe Drains (Fish Hook)

Two consequences worth planning around:

  • Spirit trials explain a stalled Spirit counter. Full Flock wants 20 returned, and four of them are behind trials rather than in the open world.
  • The Drains trial hides a Trinket. Fish Hook is one of the 32 that Expert Collector needs, and it is not a world pickup.

Practical order

  1. Finish the story and the post-credits route first. Soar, Hover and Endless Climb make several trials much easier, and nothing is locked out after the credits.
  2. Beat trials as you pass them when you have the movement for them - the door reward is a real collectible either way.
  3. Use the replay option and assist timers on the ones that keep failing rather than leaving them for last.
  4. Re-check your counters between attempts so you know which counter a remaining trial feeds. The wider checklist is on Well Dweller 100% checklist: every counter and what is still missing.

Unpublished details

  • Ability requirements per trial are documented for only a few of the ten, so we list what the covering walkthrough states and leave the rest out rather than assign abilities by guesswork.
  • Five target times and most statue locations remain unpublished by any source we can cite.
Sources
What this page statesWhere it comes fromStatus
Ten trials, bird statue entry, replay, best time, assist extra-time optionsNiaMeowDB time trials and Boss Rush (release-build extraction)Source-linked
Rewards per trial (slots, spirits, token, Fish Hook)Gamer Social Club time trials guideCross-checked
Desiccated Castle (20.5 s), Autumn Forest (10.7 s), The Bog (14.2 s), Graven Valley (19.5 s), The Drains (20.0 s), Hunter's Cabin (25.5 s), plus the Hunter's Cabin and Docks route directionsQuestDuo Desiccated Castle, Autumn Forest and The Docks, The Bog, Gravenvalley, The DrainsCross-checked
Trial doors hold collectibles and have no documented bypassGamer Social Club time trials guide and Gamer Guides checklistsCross-checked
Abilities and course mechanics for all ten trials (companion video: youtu.be/quLTCnw0Bdc)Gamer Social Club all time trials guideCross-checked
Fish Hook is reached by clearing The Drains trialQuestDuo The Drains walkthroughSource-linked

Still missing: exact statue coordinates, confirmed ability requirements, and target times for five of the ten. We list what is published rather than estimate the rest.